ALTAWALBEH, K. Game-Based Learning: The Impact of Kahoot on a Higher Education Online Classroom. Journal of Educational Technology and Instruction, [S. l.], v. 2, n. 1, p. 30–49, 2023. DOI: 10.70290/jeti.v2i1.13. Disponível em: https://ijeti-edu.org/index.php/ijeti/article/view/13. Acesso em: 22 dec. 2024.